Lucas Stach d738b3ea2b etnaviv: split PIPE_BUFFER resources from other types of resources
Buffer resources are quite special as they are only one dimensional,
always linear, don't have miplevels or array slices, never have a
texture or render compatible sibling, don't ever use TS.

The gallium context interface acknowledges this fact by providing
separate entry points for buffer maps/unmaps/flushes.

Provide a specialized etna_buffer_resource as a much more lightweight
alternative to the fullblown etna_resource and implement buffer
maps/unmaps in the same straight forward, direct map manner that is
hidden inside all the tiling, TS and resource sibling handling in
etna_transfer_map/unmap. It is expected that further map optimizations
can be added on top of this simple implementation much more easily
than in the merged buffer/texture transfer code.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34061>
2025-04-01 10:09:28 +00:00
2025-02-23 00:31:59 +01:00
2025-04-01 04:11:07 +00:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2025-02-19 21:57:26 +00:00
2025-02-23 00:31:59 +01:00
2024-11-18 22:29:14 +00:00
2025-01-30 19:02:37 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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.. code-block:: sh

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