Iago Toral Quiroga d6702b99a2 v3dv: merge pending secondary barrier state into primary command buffers
When we switched to using structs to track barrier state we made a mistake
and started to overwrite barrier state in primary command buffers with
the pending state from secondary command buffers executed inside them, when we
should've been merging the state instead.

Fixes flakyness with some CTS barrier tests.

Fixes: f7ce42636c ('v3dv: use an explicit struct type to track barrier state')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17020>
2022-06-14 11:30:33 +00:00
2022-06-14 01:52:50 +00:00
2022-06-09 23:39:43 +00:00
2022-06-01 09:08:13 +00:00
2022-01-19 15:17:17 +00:00
2022-05-31 18:32:59 +00:00
2022-04-12 10:42:31 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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---------------

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