Jason Ekstrand d65dbe8018 anv: Allow MSAA resolve with different numbers of planes
The Vulkan spec for VK_KHR_depth_stencil_resolve allows a format
mismatch between the primary attachment and the resolve attachment
within certain limits.  In particular,

    VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181

    If pDepthStencilResolveAttachment is not NULL and does not have the
    value VK_ATTACHMENT_UNUSED and VkFormat of
    pDepthStencilResolveAttachment has a depth component, then the
    VkFormat of pDepthStencilAttachment must have a depth component with
    the same number of bits and numerical type

    VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182

    If pDepthStencilResolveAttachment is not NULL and does not have the
    value VK_ATTACHMENT_UNUSED, and VkFormat of
    pDepthStencilResolveAttachment has a stencil component, then the
    VkFormat of pDepthStencilAttachment must have a stencil component
    with the same number of bits and numerical type

So you can resolve from a depth/stencil format to a depth-only or
stencil-only format so long as the number of bits matches.
Unfortunately, this has never been tested because the CTS tests which
purport to test this are broken and actually test with a destination
combined depth/stencil format.

Fixes: 5e4f9ea363 ("anv: Implement VK_KHR_depth_stencil_resolve")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15333>
2022-03-11 22:25:42 +00:00
2022-03-10 10:34:12 +00:00
2022-03-04 16:05:10 -08:00
2022-01-19 15:17:17 +00:00
2022-02-02 22:49:09 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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