Kenneth Graunke d56ae2d160 i965: Apply VS attribute workarounds in NIR.
This patch re-implements the pre-Haswell VS attribute workarounds.
Instead of emitting shader code in the vec4 backend, we now simply
call a NIR pass to emit the necessary code.

This simplifies the vec4 backend.  Beyond deleting code, it removes
the primary use of ATTR as a destination.  It also eliminates the
requirement that the vec4 VS backend express the ATTR file in terms
of VERT_ATTRIB_* locations, giving us a bit more flexibility.

This approach is a little different: rather than munging the attributes
at the top, we emit code to fix them up when they're accessed.  However,
we run the optimizer afterwards, so CSE should eliminate the redundant
math.  It may even be able to fuse it with other calculations based on
the input value.

shader-db does not handle non-default NOS settings, so I have no
statistics about this patch.

Note that the scalar backend does not implement VS attribute
workarounds, as they are unnecessary on hardware which allows SIMD8 VS.

v2: Do one multiply for FIXED rescaling and select components from
    either the original or scaled copy, rather than multiplying each
    component separately (suggested by Matt Turner).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2016-02-09 17:01:45 -08:00
2016-02-04 22:12:17 +01:00
2015-03-16 22:55:08 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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