Samuel Pitoiset d548384fc6 ac/nir: use llvm.amdgcn.rsq for nir_op_frsq
Instead of emitting 1.0 / sqrt(x) which includes a slow division that
LLVM doesn't always optimize even if the metadata is correctly set.

pipeline-db (VEGA10/LLVM 9):
Totals from affected shaders:
SGPRS: 16872 -> 16864 (-0.05 %)
VGPRS: 15320 -> 15464 (0.94 %)
Spilled SGPRs: 2021 -> 2133 (5.54 %)
Code Size: 1915464 -> 1917476 (0.11 %) bytes
Max Waves: 641 -> 639 (-0.31 %)

pipeline-db (VEGA10/LLVM 10):
Totals from affected shaders:
SGPRS: 43936 -> 44120 (0.42 %)
VGPRS: 41776 -> 41972 (0.47 %)
Spilled SGPRs: 875 -> 875 (0.00 %)
Code Size: 4468164 -> 4468120 (-0.00 %) bytes
Max Waves: 2412 -> 2414 (0.08 %)

pipeline-db (VEGA10/LLVM 11 - 92744f62478):
Totals from affected shaders:
SGPRS: 60096 -> 60096 (0.00 %)
VGPRS: 63552 -> 63648 (0.15 %)
Spilled SGPRs: 6135 -> 6117 (-0.29 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 6252996 -> 6249772 (-0.05 %) bytes
Max Waves: 2324 -> 2337 (0.56 %)

LLVM 11 (master) is more affected than previous versions, but
based on the small impact with LLVM 9/10, I decided to emit it
unconditionally.

Cc: 20.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4326>
2020-03-27 07:45:47 +01:00
2020-03-21 23:49:38 -07:00
2020-01-18 11:39:32 +01:00
2019-12-21 17:50:01 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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