Files
mesa/src
Zack Rusin d4ef0f6c67 geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs
emits a different primitive than the one the pipeline was started with and also
we work when gs emits more vertices than would fit in the original buffer.
2010-06-09 11:13:34 -04:00
..
2010-03-12 08:55:05 -07:00
2010-06-01 07:33:29 +08:00