d4bf5cefb0943a196c603360187493e270a66442
If glUniform1i and friends are going to dump data directly in
driver-allocated, the pointers have to be updated when the storage
moves. This should fix the regressions seen with commit 7199096.
I'm not sure if this is the only place that needs this treatment. I'm
a little uncertain about the various functions in st_glsl_to_tgsi that
modify the TGSI IR and try to propagate changes about that up to the
gl_program. That seems sketchy to me.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
v2:
Revalidate when shader_program is not NULL.
Update the pointers for all _LinkedShaders.
Init glsl_to_tgsi_visitor::shader_program to NULL in the
get_pixel_transfer_visitor & get_bitmap_visitor.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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