d45936c01cd1811fb0ca927858bca404f1292791
We don't force w=1 for Bifrost textures. We already compose this into the swizzle as necessary, so we can just ignore this field I think. But let's identify it so we don't forget what it is. The blob uses it to force w=1 for <= 3-channel formats (0x10), as well as a flag to swap r/b for BGRA (0x4). There are probably other flags here but it doesn't.. really matter to us. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5232>
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