Kenneth Graunke d2f089ba17 i965: Introduce a MOV_INDIRECT opcode.
The geometry and tessellation control shader stages both read from
multiple URB entries (one per vertex).  The thread payload contains
several URB handles which reference these separate memory segments.

In GLSL, these inputs are represented as per-vertex arrays; the
outermost array index selects which vertex's inputs to read.  This
array index does not necessarily need to be constant.

To handle that, we need to use indirect addressing on GRFs to select
which of the thread payload registers has the appropriate URB handle.
(This is before we can even think about applying the pull model!)

This patch introduces a new opcode which performs a MOV from a
source using VxH indirect addressing (which allows each of the 8
SIMD channels to select distinct data.)

Based on a patch by Jason Ekstrand.

v2: Rename from INDIRECT_THREAD_PAYLOAD_MOV to MOV_INDIRECT; make it
    a bit more generic.  Use regs_read() instead of hacking up the
    register allocator.  (Suggested by Jason Ekstrand.)

v3: Fix regs_read() to be more accurate for small unaligned regions.
    Also rebase on Matt's work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v3]
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com> [v1]
2015-11-14 16:41:37 -08:00
2015-03-16 22:55:08 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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