Mike Blumenkrantz d23a9380dd lavapipe: implement extreme uniform inlining
this adds a mangled variation on nir_inline_uniforms that enables inlining
from any uniform buffer in order to try inlining every possible load

if the shader is too small or the ssa_alloc delta from inlining is too small,
then inlining is disabled for that shader to avoid pointlessly churning
the same shaders for no gain

with certain types of shaders, the speedup is astronomical

before:
dEQP-VK.graphicsfuzz.cov-int-initialize-from-multiple-large-arrays (4750.76s)

after:
dEQP-VK.graphicsfuzz.cov-int-initialize-from-multiple-large-arrays (0.505s)

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17722>
2022-07-25 16:38:25 +00:00
2022-07-21 02:24:20 +00:00
2022-01-19 15:17:17 +00:00
2022-07-11 15:03:53 +01:00
2022-07-15 21:31:51 +00:00
2022-07-15 21:31:51 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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