Kenneth Graunke d1e4e9960c i965: Handle rasterizer discard in the clipper rather than SOL on Gen7.
In order to implement the GL_PRIMITIVES_GENERATED query in a sane
fashion on our hardware, we can't discard primitives until the clipper.
The patch after next explains the rationale.

By setting the clipper to REJECT_ALL mode, all primitives get thrown away,
so rendering is still appropriately disabled.

This may negatively impact performance in the rasterizer discard case,
but it's unclear how much and this hasn't been observed to be a
bottleneck in any application we've looked at.  The clipper is the very
next stage in the pipeline, so I don't think it will be terrible.

v2: Add a perf_debug; resolve rebase conflicts on the brw dirty flags.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:18 -07:00
2013-05-14 10:51:10 -04:00
2013-01-22 14:33:38 -08:00
2013-05-03 18:44:43 +02:00
2013-01-10 22:01:31 +01:00
2013-03-12 22:04:04 +00:00
2013-01-31 09:01:15 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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