Pavel Ondračka d1c7244b6f r300: reswizzle some shadow texture calculations to use w channel
Prevents shader-db regression, since NIR puts just everything to x and the
pair scheduling is not smart enough to fix it later, espetially after
presubtract happens.

Together with the previous patches that move the shadow lovering to NIR
this results in the following shader-db stats:

RV530:
total instructions in shared programs: 129598 -> 128697 (-0.70%)
instructions in affected programs: 19001 -> 18100 (-4.74%)
helped: 124
HURT: 9
total presub in shared programs: 8554 -> 8314 (-2.81%)
presub in affected programs: 1099 -> 859 (-21.84%)
helped: 17
HURT: 50
total temps in shared programs: 17514 -> 17000 (-2.93%)
temps in affected programs: 1368 -> 854 (-37.57%)
helped: 45
HURT: 18
total cycles in shared programs: 191286 -> 190593 (-0.36%)
cycles in affected programs: 32369 -> 31676 (-2.14%)
helped: 110
HURT: 29

RV410:
total instructions in shared programs: 112805 -> 112618 (-0.17%)
instructions in affected programs: 7089 -> 6902 (-2.64%)
helped: 65
HURT: 21
total presub in shared programs: 3244 -> 3314 (2.16%)
presub in affected programs: 228 -> 298 (30.70%)
helped: 7
HURT: 47
total temps in shared programs: 18163 -> 18138 (-0.14%)
temps in affected programs: 710 -> 685 (-3.52%)
helped: 36
HURT: 19
total cycles in shared programs: 169530 -> 169369 (-0.09%)
cycles in affected programs: 11304 -> 11143 (-1.42%)
helped: 63
HURT: 27

The stats are a bit less awesome for Rv410, since it can't run the heavy
Unigine Tropics shaders where this helps the most due to the TEX
indirection limits.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33066>
2025-01-28 17:42:53 +00:00
2025-01-28 14:25:24 +00:00
2022-11-22 19:04:13 +00:00
2025-01-28 15:01:00 +00:00
2025-01-18 11:02:25 +00:00
2025-01-08 20:37:51 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%