Mike Blumenkrantz d13bae858d zink: move descriptor layout/pool stuff to screen object
this already has locks for async gfx precompiles, but compute shaders
can be compiled on one context and bound on another, which means
all the descriptor stuff they allocate has to be portable:
specifically the pool key ids MUST match across contexts

this is trivially achieved by making pool keys into screen objects

fixes #7434

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19038>
2022-10-12 00:12:58 +00:00
2022-10-08 16:36:36 -05:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-07 18:38:45 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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