Alyssa Rosenzweig d0aaf52602 pan/bi: Consider all dests in helper_block_update
If an instruction has multiple destinations and *any* of them are needed by
helper invocations, we should keep helper invocations alive. This is a bug fix.
Consider the GLSL:

   first = texture(sampler, ...);
   float res = texture(sampler, vec2(first.y)).x + first.x;

Corresponding to the IR:

   first = ...
   x, y, z, w = SPLIT first
   second = TEX y, y
   x', y', z', w' = SPLIT second
   FADD res, x, x'

Here, x is not required by helper invocations (the coordinates to TEX) while y
is required. If we only look at only the first destinations, we incorrectly
decide that first is not required and fail to set the .skip bit, leading to
incorrect results.

Fixes: 5febeae58e ("pan/bi: Emit collect and split")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17794>
2022-09-02 16:03:23 +00:00
2022-08-12 08:51:11 +00:00
2022-01-19 15:17:17 +00:00
2022-09-02 09:40:45 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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