Erik Faye-Lund cef08f0557 llvmpipe: fix multisample lines again
This does a little bit better than what we did in 2c0a078fdb
("llvmpipe: fix multisample lines."), where parts of the diamond-exit
rule stuff was bypassed. But we should actually bypass *all* of the
diamond-exit rule stuff here instead.

The reason is that multisampled lines have a completely differently
specified set of rasterization rules, as per the OpenGL 4.6 core spec,
section 14.5.4 ("Line Multisample Rasterization").

So let's give multisampled lines their own geometry-generation codepath
instead.

This fixes the following dEQP tests:
- dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines
- dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11183>
2021-06-11 09:57:58 +02:00
2021-06-11 01:47:22 +00:00
2021-06-11 09:57:58 +02:00
2021-05-07 13:41:38 +00:00
2020-01-18 11:39:32 +01:00
2021-06-09 21:28:17 +00:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%