Kenneth Graunke ce93bf1876 compiler: Save a single copy of the softfp64 shader in the context.
We were recompiling the softfp64 library of functions from GLSL to NIR
every time we compiled a shader that used fp64.  Worse, we were ralloc
stealing it to the GL context.  This meant that we'd accumulate lots of
copies for the lifetime of the context, which was a big space leak.

Instead, we can simply stash a single copy in the GL context, and use
it for subsequent compiles.  Having a single copy should be fine from
a memory context point of view: nir_inline_function_impl already clones
the necessary nir_function_impl's as it inlines.

KHR-GL45.enhanced_layouts.ssb_member_align_non_power_of_2 was previously
OOM'ing a system with 16GB of RAM when using softfp64.  Now it finishes
much more quickly and uses only ~200MB of RAM.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-07-10 22:14:36 -07:00
2019-05-24 18:44:18 +00:00
2019-07-10 11:27:51 +00:00
2019-04-15 13:44:34 -07:00
2018-08-16 13:52:56 -07:00
2019-05-07 16:02:34 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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