Kenneth Graunke cdffa3e114 vbo: Fix vbo_sw_primitive_restart for start > 0
Commit e99e7aa4 began passing start > 0 to indexed draw calls rather
than keeping start at 0 and manually advancing ib->ptr.  This should
work fine, however, there have been instances of software fallbacks
not handling things right.

vbo_sw_primitive_restart had a bug where it was ignoring "start" and
always calling find_sub_primitives with start = 0 and end = ib->count.
This meant that when start > 0, it was analyzing the wrong part of the
index buffer when finding subprimitives.

In theory, each _mesa_prim can have a different "start" value.  But
the code only calls find_sub_primitives once, because it wants to
map, analyze, and unmap the index buffer before calling ctx->Draw,
as some drivers don't support drawing with the index buffer mapped.

To handle this, we break vbo_sw_primitive_restart calls into sections
where "start" matches across all the primitives, similar to how I
handled the issue in tnl in commit bd6120f562.

In the common case, start matches and we handle it in one pass anyway.

Fixes Piglit's primitive-restart VBO_COMBINED_VERTEX_AND_INDEX test
and KHR-GL33.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives
on Intel Ivybridge and older (which don't do arbitrary cut indices).

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4052
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9417>
2021-03-05 21:16:32 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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