cd79b8f7981204d3999d0e6d401768f79358daf3
We don't support anything than 32 bit registers, so consuming 8 or 16 bit phis caused NAK to insert a bunch of prmt instructions to/from 32 bit registers per phi component. This effectively increased GPR usage in shaders making heavy use of 16 bit vectors across phis. Totals: CodeSize: 938024464 -> 936990448 (-0.11%) Number of GPRs: 3539320 -> 3539184 (-0.00%); split: -0.00%, +0.00% SLM Size: 876376 -> 870756 (-0.64%) Static cycle count: 224999103 -> 224606486 (-0.17%); split: -0.17%, +0.00% Spills to memory: 77413 -> 66542 (-14.04%) Fills from memory: 77413 -> 66542 (-14.04%) Spills to reg: 68211 -> 68126 (-0.12%) Fills from reg: 80596 -> 80583 (-0.02%) Max warps/SM: 3666268 -> 3666280 (+0.00%); split: +0.00%, -0.00% Totals from 550 (0.63% of 87622) affected shaders: CodeSize: 17505040 -> 16471024 (-5.91%) Number of GPRs: 32938 -> 32802 (-0.41%); split: -0.45%, +0.04% SLM Size: 55456 -> 49836 (-10.13%) Static cycle count: 5032394 -> 4639777 (-7.80%); split: -7.81%, +0.01% Spills to memory: 42584 -> 31713 (-25.53%) Fills from memory: 42584 -> 31713 (-25.53%) Spills to reg: 4285 -> 4200 (-1.98%) Fills from reg: 4279 -> 4266 (-0.30%) Max warps/SM: 19492 -> 19504 (+0.06%); split: +0.08%, -0.02% Reviewed-by: Mel Henning <mhenning@darkrefraction.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35604>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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