Ian Romanick cb0de0a1d3 intel/fs: Constant fold OR and AND
The path taken in fs_visitor::swizzle_nir_scratch_addr for DG2 generates
some AND and OR instructions before the SHL. This commit folds those so
the whold calculation becomes a constant (like on older platforms).

v2: Fix return type of src_as_uint. Noticed by Marcin.

shader-db results:

DG2
total instructions in shared programs: 23190475 -> 23179540 (-0.05%)
instructions in affected programs: 36026 -> 25091 (-30.35%)
helped: 7 / HURT: 0

total cycles in shared programs: 841196807 -> 841142563 (<.01%)
cycles in affected programs: 1660670 -> 1606426 (-3.27%)
helped: 7 / HURT: 0

No shader-db changes on any older Intel platforms.

fossil-db results:

DG2
Totals:
Instrs: 197780372 -> 197773966 (-0.00%)
Cycles: 14066410782 -> 14066399378 (-0.00%); split: -0.00%, +0.00%
Subgroup size: 8438104 -> 8438112 (+0.00%)
Send messages: 8049445 -> 8049446 (+0.00%)
Scratch Memory Size: 14263296 -> 14264320 (+0.01%)

Totals from 9 (0.00% of 668055) affected shaders:
Instrs: 24547 -> 18141 (-26.10%)
Cycles: 1984791 -> 1973387 (-0.57%); split: -0.98%, +0.40%
Subgroup size: 88 -> 96 (+9.09%)
Send messages: 867 -> 868 (+0.12%)
Scratch Memory Size: 69632 -> 70656 (+1.47%)

No fossil-db changes on any older Intel platforms.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23884>
2023-07-25 22:11:21 +00:00
2022-11-22 19:04:13 +00:00
2023-07-21 15:53:50 +00:00
2023-07-25 19:33:15 +00:00
2023-07-25 22:11:21 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-06-09 19:31:20 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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---------------

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