Lionel Landwerlin ca2a1340a2 nir/lower_shader_calls: avoid respilling values
Currently we do something like this :

  ssa_0 = ...
  ssa_1 = ...
  * spill ssa_0, ssa_1
  call1()
  * fill ssa_0, ssa_1
  ssa_2 = ...
  ssa_3 = ...
  * spill ssa_0, ssa_1, ssa_2, ssa_3
  call2()
  * fill ssa_0, ssa_1, ssa_2, ssa_3

If we assign the same possition to ssa_0 & ssa_1 in the spilling
stack, then on call2(), we know that those values are already present
in memory at the right location and we can avoid respilling them.

The result would be something like this :

  ssa_0 = ...
  ssa_1 = ...
  * spill ssa_0, ssa_1
  call1()
  * fill ssa_0, ssa_1
  ssa_2 = ...
  ssa_3 = ...
  * spill ssa_2, ssa_3
  call2()
  * fill ssa_0, ssa_1, ssa_2, ssa_3

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
2022-10-26 12:53:25 +00:00
2022-10-25 10:06:45 +00:00
2022-10-12 19:26:01 +00:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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