c91a5f70fb94d0d0e94441d82ea570b54a6f0ab9
Instead of using the copy of shader_info stored in gl_program, it now
uses the one in nir_shader. This is needed for SPIR-V because the
info.tess.tcs_vertices_out is filled in via _mesa_spirv_to_nir which
happens much later than with a GLSL shader. The copy of shader_data in
gl_program is only updated later via brw_shader_gather_info but that
is too late.
For GLSL this shouldn't create any problems because the nir copy of
the shader_info is immediately copied from the gl_program in
glsl_to_nir.
v2: updated after commit "i965: Combine both gl_PatchVerticesIn
lowering passes." (488972) (Alejandro Piñeiro)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
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