Kenneth Graunke c87cb98bb4 glsl: Fix crashes caused by Bison error messages involving "'%'".
Invalid shaders containing the character % at an unexpected location
would cause Bison to call yyerror with a message of:

    syntax error, unexpected '%'

Bison expects yyerror() to take a string, while _mesa_glsl_error() is a
printf-style function.  This hit the classic printf string escape issue:

    _mesa_glsl_error(loc, state, "unexpected '%'");       // invalid!
    _mesa_glsl_error(loc, state, "%s", "unexpected '%'"); // correct.

This caused assertion failures after ralloc_asprintf_append called
vsnprintf to determine the length of the text that would be printed:
vsnprintf would see the invalid format and return -1, an invalid length.

The solution is to define a proper yyerror() wrapper function that calls
_mesa_glsl_error with the "%s".  Since we compile with -p "_mesa_glsl",
yyerror is defined as:

    #define yyerror         _mesa_glsl_error

So we have to #undef yyerror in order to be able to declare it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43564
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
2011-12-13 22:54:16 -08:00
2011-12-12 09:48:15 -05:00
2011-11-29 17:34:56 +00:00
2011-10-04 07:48:45 -06:00
2011-11-29 20:26:53 +00:00
2011-11-29 20:26:53 +00:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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