c73c737eb25dae688930329b8ad0e98b2bfc32eb
Non-fast-clear path to clear LRZ is rather slow, plus without LRZ fast-clear we cannot enable concurrent binning. VK_EXT_fragment_density_map_offset makes us add the maximum possible tile size to the depth image size, because we don't know the tile size that will be selected later on for a framebuffer. In practice, this caused LRZ fast-clear to be disabled in many cases due to tile_max_w/tile_max_h being rather large. Now, instead of the most pessimitic case we can do the following: - Calculate the biggest possible tile size that could be added to the depth image that won't disable LRZ fast-clear. - When calculating tiling config use the info about maximum tile size from the images, or in case of image-less framebuffer recalculate maximum possible tile size and it. Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38218>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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