Icecream95 c70daa74f0 pan/bi: Add nodearray datastructure
This is an array which can either be sparse or dense, and was designed
to be used to track liveness and interference information.

Either a sparse array with sorted indices or dense array is used.
Other data structures were tried, such as red-black trees or hash
tables, but they were slower. When used for storing constraints, the
indices do not have to be sorted as duplicating elements is okay, but
the speedup from that was not enough to justify the extra complexity.

v2: Add a comment about how to potentially speed it up. But it seems
  fast enough even without this change.
v3: Use a custom struct rather than relying on util_dynarray.
v4: Split out functions only used for liveness analysis, rather than the simpler
  data structure needed for the register interference matrix. If we need to
  optimize liveness, that can follow on after. Also make it for vec8 (Alyssa).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16780>
2022-06-02 17:13:16 +00:00
2022-06-01 03:14:29 +00:00
2022-06-02 13:09:16 +00:00
2022-06-02 17:13:16 +00:00
2022-06-01 09:08:13 +00:00
2022-01-19 15:17:17 +00:00
2022-05-31 18:32:59 +00:00
2022-04-12 10:42:31 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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