c6ed8bf77cb8b78f98ff4924816ee052a9aa2c7b
The compiler ABI specifies push uniforms at a 4-byte granularity (like
Bifrost), but Midgard require a 16-byte granularity. As such if the
number of pushed words is not a multiple of 4, there is a buffer overrun
at shader load time. Ordinarily this is inaccessible so the garbage is
ignored.
However, there was a great deal of confusion around the `uniform_cutoff`
variable. In some cases (such a full glmark2 run on a 64-bit processor),
the push uniforms would be at the end of a BO and the overrun would
cause a page fault.
Remove uniform_cutoff entirely and work with count directly to avoid
faulting, and round the count up to be defensive.
Closes: #4289
Fixes: ed810eb0a0 ("panfrost: Don't truncate uniform_count")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Robin Murphy <robin.murphy@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9109>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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