Connor Abbott c5be444500 tu: Treat CP_WAIT_FOR_ME as a cache invalidate
The workaround for draws that need a CP_WAIT_FOR_ME didn't work if the
barrier before the draw is in a separate command buffer from the draw.
The barrier would add a pending CP_WAIT_FOR_ME, but it would get dropped
on the floor at the end of the command buffer and the draw wouldn't have
a pending CP_WAIT_FOR_ME so it wouldn't emit one. We don't know in the
barrier if the destination is a draw with the workaround, so we have two
options:

- Emit any pending CP_WAIT_FOR_ME at the end of the command buffer (and
  before secondaries) in case there is a workaround draw later. This
  will emit an extra CP_WAIT_FOR_ME at the end of the command buffer in
  case there is an indirect command barrier.
- Always assume at the beginning of the command buffer that there is a
  pending CP_WAIT_FOR_ME. This will emit an extra CP_WAIT_FOR_ME before
  the first workaround-requiring draw in the command buffer, in case
  there was a barrier earlier.

The only draws requiring a workaround are currently
vkCmdDraw*IndirectCount(), which we assume are rarer than indirect
command barriers, so we implement the second option. This entails
treating it as a cache invalidate.

This fixes some upcoming dynamic rendering CTS tests that do
vkCmdDrawIndirectCount() in a secondary but put the barrier for it in
the primary.

Fixes: 37939e9c54 ("turnip: Fix the lack of WFM before indirect draws")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17378>
2022-07-27 19:40:44 +00:00
2022-07-21 02:24:20 +00:00
2022-07-26 21:34:59 +00:00
2022-01-19 15:17:17 +00:00
2022-07-11 15:03:53 +01:00
2022-07-15 21:31:51 +00:00
2022-07-15 21:31:51 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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documentation (`docs/submittingpatches.rst
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Note that Mesa uses gitlab for patches submission, review and discussions.
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