Files
mesa/src
Fabian Bieler c3ee464d7a glsl: Fix gl_NormalScale.
GLSL shaders can access the normal scale factor with the built-in
gl_NormalScale.  Mesa's modelspace lighting optimization uses a different
normal scale factor than defined in the spec.  We have to take care not
to use this factor for gl_NormalScale.

Mesa already defines two seperate states: state.normalScale and
state.internal.normalScale.  The first is used by the glsl compiler
while the later is used by the fixed function T&L pipeline.  Previously
the only difference was some component swizzling.  With this commit
state.normalScale always uses the normal scale factor for eyespace
lighting.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-12-03 21:13:46 -07:00
..
2017-12-03 21:13:46 -07:00
2017-10-09 13:42:44 -07:00
2017-11-28 14:06:33 -08:00