nir: allow builin arrays to be lowered

Galliums nir drivers expect this to be done.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2017-11-15 14:30:22 +11:00
parent 2bc49ac3e6
commit d99c7e0ff1
@@ -264,7 +264,8 @@ create_indirects_mask(nir_shader *shader, uint64_t *indirects,
static void
lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
uint64_t *indirects, uint64_t *patch_indirects,
struct hash_table *varyings)
struct hash_table *varyings,
bool after_cross_stage_opts)
{
nir_foreach_function(function, shader) {
if (function->impl) {
@@ -313,14 +314,16 @@ lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
glsl_type_is_struct(glsl_without_array(type)))
continue;
if (var->data.location < VARYING_SLOT_VAR0 &&
/* Skip builtins */
if (!after_cross_stage_opts &&
var->data.location < VARYING_SLOT_VAR0 &&
var->data.location >= 0)
continue;
/* Don't bother splitting if we can't opt away any unused
* elements.
*/
if (var->data.always_active_io)
if (!after_cross_stage_opts && var->data.always_active_io)
continue;
switch (intr->intrinsic) {
@@ -355,10 +358,10 @@ nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader)
uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects,
patch_indirects, split_outputs);
patch_indirects, split_outputs, true);
lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects,
patch_indirects, split_inputs);
patch_indirects, split_inputs, true);
/* Remove old input from the shaders inputs list */
struct hash_entry *entry;
@@ -398,10 +401,10 @@ nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
nir_var_shader_in);
lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects,
patch_indirects, split_outputs);
patch_indirects, split_outputs, false);
lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects,
patch_indirects, split_inputs);
patch_indirects, split_inputs, false);
/* Remove old input from the shaders inputs list */
struct hash_entry *entry;