Alejandro Piñeiro c373b24369 v3dv/descriptor_set: don't free individual set if not allowed
If we have a host_memory_base pointer it means that we are handling
the pool memory as a whole, so each set is a sub-slice of the memory
pool. In this case we can't just free the individual set. In other
words, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is not set.

Note tha at that point we were able to sub-allocate an set, and we are
failing to sub-allocate the pool bo for the descripto bo. So
technically we could try to return that set to the pool (so undo the
change on host_memory_ptr before), that I assume was my intention when
(wrongly) calling vk_free there. But in practice, at that point we are
already on a out of descriptor pool situation, so in the end it
doesn't even matter.

This fixes a double free crash with the UE4 VehicleGame demo.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9640>
2021-03-17 10:05:07 +00:00
2020-08-06 09:46:48 +00:00
2021-03-17 01:50:37 +00:00
2020-01-18 11:39:32 +01:00
2021-03-16 22:19:30 +00:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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