Kenneth Graunke c12300844d intel/fs: Don't rely on CSE for VARYING_PULL_CONSTANT_LOAD
In the past, we didn't have a good solution for combining scalar loads
with a variable index plus a constant offset.  To handle that, we took
our load offset and rounded it down to the nearest vec4, loaded an
entire vec4, and trusted in the backend CSE pass to detect loads from
the same address and remove redundant ones.

These days, nir_opt_load_store_vectorize() does a good job of taking
those scalar loads and combining them into vector loads for us, so we
no longer need to do this trick.  In fact, it can be better not to:
our offset need only be 4 byte (scalar) aligned, but we were making it
16 byte (vec4) aligned.  So if you wanted to load an unaligned vec2,
we might actually load two vec4's (___X | Y___) instead of doing a
single load at the starting offset.

This should also reduce the work the backend CSE pass has to do,
since we just emit a single VARYING_PULL_CONSTANT_LOAD instead of 4.

shader-db results on Alchemist:
- No changes in SEND count or spills/fills
- Instructions: helped 95, hurt 100, +/- 1-3 instructions
- Cycles: helped 3411 hurt 1868, -0.01% (-0.28% in affected)
- SIMD32: gained 5, lost 3

fossil-db results on Alchemist:
- Instrs: 161381427 -> 161384130 (+0.00%); split: -0.00%, +0.00%
- Cycles: 14258305873 -> 14145884365 (-0.79%); split: -0.95%, +0.16%
- SIMD32: Gained 42, lost 26

- Totals from 56285 (8.63% of 652236) affected shaders:
- Instrs: 13318308 -> 13321011 (+0.02%); split: -0.01%, +0.03%
- Cycles: 7464985282 -> 7352563774 (-1.51%); split: -1.82%, +0.31%

From this we can see that we aren't doing more loads than before
and the change is pretty inconsequential, but it requires less
optimizing to produce similar results.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27568>
2024-02-20 23:16:27 -08:00
2022-11-22 19:04:13 +00:00
2024-02-20 15:12:38 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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