Antia Puentes bfc5e46746 nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
From the ARB_program_interface_query specification:

    "For the property TOP_LEVEL_ARRAY_SIZE, a single integer
    identifying the number of active array elements of the top-level
    shader storage block member containing to the active variable is
    written to <params>.  If the top-level block member is not
    declared as an array, the value one is written to <params>.  If
    the top-level block member is an array with no declared size, the
    value zero is written to <params>."

    "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer
    identifying the stride between array elements of the top-level
    shader storage block member containing the active variable is
    written to <params>.  For top-level block members declared as
    arrays, the value written is the difference, in basic machine
    units, between the offsets of the active variable for consecutive
    elements in the top-level array.  For top-level block members not
    declared as an array, zero is written to <params>."

v2: move top_level_array_size and stride into nir_link_uniforms_state
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-12 23:42:41 +02:00
2019-05-24 18:44:18 +00:00
2019-07-10 11:27:51 +00:00
2019-04-15 13:44:34 -07:00
2018-08-16 13:52:56 -07:00
2019-05-07 16:02:34 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Bug reports
-----------

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(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

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documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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