bfb405ceee3843ab7fa9ec03919939ff69e2a373
[ Squashed port of the following r600g commits: - Michel Dänzer ] commitc1e8c845eaAuthor: Marek Olšák <maraeo@gmail.com> Date: Sat Jul 7 19:10:00 2012 +0200 r600g: inline r600_hw_copy_region commit4891c5dc64Author: Marek Olšák <maraeo@gmail.com> Date: Mon Jun 25 22:53:21 2012 +0200 r600g: inline r600_blit_push_depth and use resource_copy_region We are going to have a separate resource for depth texturing and transfers and this is just a transfer thing. commitda98bb6fc1Author: Marek Olšák <maraeo@gmail.com> Date: Mon Jun 25 12:45:32 2012 +0200 r600g: split flushed depth texture creation and flushing Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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