f6dad10d04
All the stubs in src/compiler/glsl/glcpp/pp_standalone_scaffolding.c are duplicate symbols. They should only be used as replacement for Mesa functions when building glcpp and glsl standalone compilers, but in fact they are getting linked with Mesa. This change fixes this by moving the standalone stubs to a libglcpp_standalone target, that's only linked with the glcpp/glsl tools. Reviewed-by: Dylan Baker <dylan@pnwbakers.com> Reviewed-by: Neha Bhende <bhenden@vmware.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4186> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4186>
glcpp -- GLSL "C" preprocessor This is a simple preprocessor designed to provide the preprocessing needs of the GLSL language. The requirements for this preprocessor are specified in the GLSL 1.30 specification availble from: http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf This specification is not precise on some semantics, (for example, #define and #if), defining these merely "as is standard for C++ preprocessors". To fill in these details, I've been using a draft of the C99 standard as available from: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf Any downstream compiler accepting output from glcpp should be prepared to encounter and deal with the following preprocessor macros: #line #pragma #extension All other macros will be handled according to the GLSL specification and will not appear in the output. Known limitations ----------------- A file that ends with a function-like macro name as the last non-whitespace token will result in a parse error, (where it should be passed through as is).