Ian Romanick bf2eb3e0ee soft-fp64: Split a block that was missing a cast on a comparison
This function has code like:

   if (0x7FD <= zExp) {
      if ((0x7FD < zExp) ||
         ((zExp == 0x7FD) &&
            (0x001FFFFFu == zFrac0 && 0xFFFFFFFFu == zFrac1) &&
               increment)) {
         ...
	 return ...;
      }
      if (zExp < 0) {

I saw that, and I thought, "Uh... what?  Dead code?"  I thought it was a
bit fishy, so I grabbed the Berkeley SoftFloat Library 3e code, and
there is similar code in softfloat_roundPackToF64
(source/s_roundPackToF64.c), but it has an extra (uint16_t) cast in the
first comparison.  This is basicially a shortcut for

   if (zExp < 0 || zExp >= 0x7FD) {

So, having the nesting kind of makes sense. On a CPU, nesting the flow
control can be an optimization.  On a GPU, it's just fail.  Split the
block so that we don't need the uint16_t cast magic.

Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:

Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 683638 -> 658127 (-3.73%)
instructions in affected programs: 666839 -> 641328 (-3.83%)
helped: 92
HURT: 0
helped stats (abs) min: 26 max: 2456 x̄: 277.29 x̃: 144
helped stats (rel) min: 3.21% max: 4.22% x̄: 3.79% x̃: 3.90%
95% mean confidence interval for instructions value: -345.84 -208.75
95% mean confidence interval for instructions %-change: -3.86% -3.73%
Instructions are helped.

total cycles in shared programs: 5458858 -> 5344600 (-2.09%)
cycles in affected programs: 5360114 -> 5245856 (-2.13%)
helped: 92
HURT: 0
helped stats (abs) min: 126 max: 10300 x̄: 1241.93 x̃: 655
helped stats (rel) min: 1.71% max: 2.37% x̄: 2.12% x̃: 2.17%
95% mean confidence interval for cycles value: -1539.93 -943.94
95% mean confidence interval for cycles %-change: -2.16% -2.08%
Cycles are helped.

Fixes: f111d72596 ("glsl: Add "built-in" functions to do add(fp64, fp64)")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
2020-03-18 20:36:29 +00:00
2020-03-18 08:36:17 +00:00
2020-02-25 01:23:01 +00:00
2020-01-18 11:39:32 +01:00
2019-12-21 17:50:01 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%