Eric Anholt bf29daa1b5 ci/deqp: Switch to a new dEQP runner written in Rust.
I found the C++ runner hard to develop on, and we had stability issues and
outstanding feature needs that made me want something I felt good about
hacking on.  Thus, Rewrite It In Rust of the deqp runner.

The new runner includes:

- Skip lists don't reshuffle the test list.
- Known-flake handling without resorting to skip lists (fixing our main CI
  reliability issue on a3xx right now).
- Per-thread Vulkan shader caches should speed up VK CI runtime.
- Tracking of crashes separate from fails (so we can see progress on that
  front).
- Logging of deqp stderr spam (particularly assertion failures!) in the CI
  log.
- Integrated QPA filtering so we don't have bash perf issues for it.
- Logging of what caselist to go look at for a given error report (in red,
  so it's easier to find in your CI log).
- The code is 1/3 unit tests, and easy to extend for more coverage.
- Non-LAVA CI runs create a failures.csv in artifacts that you can check
  in as your deqp-*-fails.txt file.
- Test runtime is included in results.csv so you can debug how to speed up
  your CI job.
- Pretty summary at the end of the run of slow/flaky/failed tests.

Since this is a new runner with a different RNG, the test groups are
shuffled one more time.  This seems to result in some panfrost T720
stability issues (See its new deqp-panfrost-t720-flakes.txt), and one new
flake in freedreno a630.

Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7434>
2020-11-06 19:48:39 +00:00
2020-08-06 09:46:48 +00:00
2020-11-06 17:02:54 +10:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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