Paulo Zanoni bf0f261c1e anv/sparse: document USAGE_2D_3D_COMPATIBLE as non-standard too
The standard block shapes (and by extension, the tiling formats they
require) are simply incompatible with getting a 2D view of a 3D image.
I couldn't find in the Vulkan spec anything related to what are the
expectations when trying to use both at the same time.

So here we "document" that this case is known non-standard. Please
notice that since we report residencyStandard3DBlockShape as true we
were actually supposed to support this case, but I can't see how this
would be possible, so set is_known_nonstandard_format to true so we
can avoid the assert() that comes right after.

Fixes the following when using Zink:
  KHR-GL46.sparse_texture_tests.SparseTextureAllocation

Also "moves forward" the following test on Zink, so it now hits a
different assertion:
  KHR-GL46.sparse_texture_tests.SparseTextureCommitment

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26454>
2023-12-06 00:29:58 +00:00
2022-11-22 19:04:13 +00:00
2023-12-05 22:45:53 +00:00
2023-12-01 10:41:24 +00:00
2023-11-02 11:37:46 +00:00
2022-11-21 23:09:30 +00:00
2023-10-25 19:56:42 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%