Lionel Landwerlin bddfbe7fb1 brw/blorp: lower MCS fetching in NIR
One advantage here of moving a bunch of stuff to NIR is that we can
now have consistent payload types straight from the NIR conversion to
BRW.

This massively simplifies the BRW lowering code and avoids type errors
that are quite common to make in the backend.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37527>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
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Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
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