Mike Blumenkrantz bbe5136658 zink: fix 32bit bo rewriting
this was correct for 64bit loads and manually converted 32bit loads (e.g., bindless),
but it was broken for the case where 64bit was not supported, as the offset wasn't
being correctly adjusted

break out the offset division to hopefully make this a little clearer

Fixes: 150d6ee97e ("zink: move all 64-32bit shader load rewriting to nir pass")

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16669>
2022-06-10 02:35:12 +00:00
2022-06-09 23:39:43 +00:00
2022-06-10 02:35:12 +00:00
2022-06-01 09:08:13 +00:00
2022-01-19 15:17:17 +00:00
2022-05-31 18:32:59 +00:00
2022-04-12 10:42:31 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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