Vasily Khoruzhick b936b1f9b4 lima: fix viewport clipping
Apparently Mali4x0 doesn't do viewport clipping, so anything rendered beyond viewport
is still rendered. Looks like we need to use scissors to do clipping.

Fixes most of dEQP-GLES2.functional.clipping.*, 6 out of 7 remaining failures
fail on blob as well. Remaining [1] fails on many other gallium drivers.

[1] dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2020-01-12 00:10:04 -08:00
2020-01-10 04:12:40 +00:00
2020-01-12 00:10:04 -08:00
2019-09-10 20:36:47 +00:00
2019-05-24 18:44:18 +00:00
2019-12-21 17:50:01 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2019-10-30 14:56:02 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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