b9181c3218bbadfd272eeb94621f0bafaad63c77
failing to set this yields patterns like
* bind fs
* bind samplerviews
* draw
* bind fs2
* ~~unbind samplerviews~~ (eliminated)
* draw
the eliminated unbinding of samplerviews between draws also eliminates a descriptor update,
triggering various artifacts in certain corner cases (like DOOM2016 shadows)
it's possible to manage the updating during shader binding, but the detection is a bit more
complex, and the cpu overhead from maintaining the current codepath with an
extra pipe_context::set_sampler_views (et al) isn't high enough to warrant further investigation
at this time
fixes #8252
Fixes: 153af03b94 ("gallium: Add cap to request state validation for all dirty state")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21176>
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