b8d50542c0a3f646670793be3701a77523c3ff62
The pixld.covmask instruction returns the coverage mask for the entire pixel being shaded, not the set of samples covered by the current FS invocation as required by GL/Vulkan. In order to get the GL/Vulkan behavior, we have to mask off samples not covered by the current FS invocation. Previously, we handled this by masking by 1 << gl_SampleID. This required us to force full sample shading whenever gl_SampleMaskIn[] was used. Otherwise, we didn't know what to mask. Instead, this commit switches us to using an array in CB0 which has a sample mask for each sample, representing the set of samples in that sample's pass. Masking by this allows us to get the full range of variability provided by NVIDIA's multi-pass MSAA hardware. It also allows us to eliminate the workaround that forced per-sample shading for gl_SampleMaskIn[] because we can adjust the masks from the API side as needed. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29194>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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