b860ae309a42dce317d275000016abc2b4ebe687
If the library_path is just a basename like `libvulkan_lvp.so`, then we
can share the same JSON manifest like `lvp_icd.json` between all of the
architectures, like we already do for Vulkan layers. The library will
be looked up in the dynamic linker's default search path in this case,
and in practice will be found in `${libdir}`. This is how the Mesa's
EGL driver and Vulkan layers work, how Mesa is packaged in Debian 13,
and also how the Nvidia proprietary driver works; it makes installation
simpler for distros, especially on multiarch systems like Debian and
the freedesktop.org SDK.
However, if we want a separate manifest per architecture in order to
be able to write the full path into it, we still need per-architecture
filename disambiguation like `lvp_icd.x86_64.json`.
We presumably still want a separate per architecture on Windows, because
the concept of a single monolithic `${libdir}` is less common there, and
it can also be helpful during development when setting `$VK_DRIVER_FILES`
to force the use of a specific driver installed in a non-default location.
Use the following parameter to passed to vk_icd_gen:
'--icd-lib-path', vulkan_icd_lib_path,
'--icd-filename', icd_file_name,
output : 'virtio_icd.' + vulkan_manifest_suffix,
and the output is passed by '--out', '@OUTPUT@',
so we can detect vulkan_manifest_per_architecture from the --out parameter in script.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13745
Signed-off-by: Simon McVittie <smcv@collabora.com>
Co-authored-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37314>
…
…
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%