b4d988bc9f36fddbe0cc92ea6e267d307f6d1112
From the GL_EXT_packed_float spec:
For an RGBA color, if <type> is not one of FLOAT,
UNSIGNED_INT_5_9_9_9_REV_EXT, or UNSIGNED_INT_10F_11F_11F_REV_EXT,
or if the CLAMP_READ_COLOR_ARB is TRUE, or CLAMP_READ_COLOR_ARB
is FIXED_ONLY_ARB and the selected color (or texture) buffer is
a fixed-point buffer, each component is first clamped to [0,1].
Then the appropriate conversion formula from table 4.7 is applied
the component."
(but we previously resolved that the CLAMP_READ_COLOR bit is not
relevant to glGetTexImage())
This fixes most of the cases in piglit GL_EXT_packed_float/pack.
Reviewed-by: Marek Ol ák <maraeo@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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