Mauro Rossi b192c6927b nvk/android: Add support for ANDROID_native_buffer
ANB implementation aims to rely as much as possible on 'ANB common' code in vulkan/runtime
and vk_common_* entry points automatically handled by mesa at build time.

(v1) Initial Vulkan HAL skeleton with vk_android_{init,destroy}_ugralloc() in nvk_open_hal()

Changelog:

nvk_android.{c,h}: skeleton nvk_open_hal()/nvk_close_hal() and meson.build changes
nvk_instance.h: nvk_*() functions declaration required by nvk_android.c
nvk_device.c: add ANB support
nvk_image.c: add ANB code paths
nvk_physical_device.c: enable ANB extension support

NOTE: Avoid including any AHB code/headers <vndk/hardware_buffer.h>
use only <vulkan/vk_android_native_buffer.h>

Achievements:

Vulkan HAL is detected by Android build, but no Vulkan application is rendering
Android libvulkan.so loader performs dlopen() of /vendor/lib64/hw/vulkan.nouveau.so
Sascha Willems vulkanCapsViewer App detects the Vulkan HAL in Android builds on RTX2060
Android CTS 11 dEQP-VK can be run and completed, but com.drawelements.deqp app shows black surface

dEQP Test Results:

Module		Passed	Failed	Total
dEQP-VK		568738	   161	568899

(v2) Further replication of other using 'ANB common' implementation

Changelog:

Move vk_android_{init,destroy}_ugralloc() from nvk_open_hal() to nvk_CreateInstance()
Remove nvk_GetPhysicalDeviceProperties2() and rely on vk_common_GetPhysicalDeviceProperties2()

Achievements:

Improvements in dEQP-VK test results, but many dEQP.wsi.android.* tests are still failing

dEQP Test Results:

Module		Passed	Failed	Total
dEQP-VK		568783	   115	568899

(v3) Get inspiration from lavapipe recent llvmpipe ANB implementation and cleanups

nvk_physical_device.c: brace nvk_init_wsi,nvk_finish_wsi with #ifdef NVK_USE_WSI_PLATFORM/#endif
nvk_image.c: if (!mem) return VK_SUCCESS in DETECT_OS_ANDROID path
nvk_android.h: remove nvk_ahb_format_for_vk_format() and add vk_format_from_android()

Achievements:

Improvement in dEQP.wsi.android.* test results, only dEQP.wsi.android.swapchain.simulae_oom.* are failing.
Most of Vulkan Apps generate these errors in logcat:
... E BufferQueueConsumer: [tech.incr.vulkanandroid/tech.incr.vulkanandroid.MinimalNativeActivity#0](id:85900000010,api:1,p:5060,c:2137) acquireBuffer: max acquired buffer count reached: 2 (max 1)
... E BufferLayerConsumer: [tech.incr.vulkanandroid/tech.incr.vulkanandroid.MinimalNativeActivity#0] updateTexImage: acquire failed: Function not implemented (-38)
while some other apps (vkCube and GearsVK) generate these errors:
... E RenderEngine: failed to wait on fence fd
... E Layer   : [Surface(name=Task=136)/@0x832783c - animation-leash#0] No local sync point found
... E Layer   : [Surface(name=Task=1)/@0xd82067 - animation-leash#0] No local sync point found

dEQP Test Results:

Module		Passed	Failed	Total
dEQP-VK		568820	    79	568899

(v4) Vulkan HAL implement nvk specific ANB gralloc and synchronization, inspired by llvmpipe ANB

Changelog:

nvk_android.c: nvk_GetSwapchainGrallocUsageANDROID, nvk_AcquireImageANDROID, nvk_QueueSignalReleaseImageANDROID
               implemented as porting of llvmpipe commit 0dce939e with 's/lvp_/nvk_/g' for functions rename

NOTE: at this stage nvk_GetSwapchainGrallocUsageANDROID is only setting gralloc SW usage flags
nvk_image.h: NVK_MAX_PLANE_COUNT 1 - NOTE: I don' know how many max planes are supported by NVK

Achievements:

GearsVK working
dEQP-VK tests produce colored output on screen
3DMARK API Overhead, Slingshot Extreme: running but meshes are not rendered
Other Vulkan API enabled Android Apps (Sascha Willems vulkanTriangle) are showing black surface,
which is due to basic gralloc SW usage flags implemented in nvk_GetSwapchainGrallocUsageANDROID()

dEQP Test Results:

Module		Passed	Failed	Total
dEQP-VK		568820	    79	568899

The failed tests are in the following modules/test:

dEQP-VK.api.driver_properties#driver_id_match					 1
dEQP-VK.pipeline.multisample.min_sample_shading_enabled.*			 9
dEQP-VK.pipeline.multisample.min_sample_shading.*				56
dEQP-VK.sparse_resources.image_sparse_binding.cube_array.rgba32i#256_256_6	 1
dEQP-VK.sparse_resources.image_sparse_binding.cube_array.rgba32ui#256_256_6	 1
dEQP-VK.ssbo.layout.random.all_shared_buffer#5					 1
dEQP-VK.wsi.android.swapchain.simulate_oom					10

(v5) use ANB common code for GetSwapchainGrallocUsage*ANDROID

Changelog:

Replace the "SW usage only" nvk_GetSwapchainGrallocUsage{,2}ANDROID
and rely on vk_common_GetSwapchainGrallocUsage{,2}ANDROID

Achievements:

Vulkan Apps are rendering on screen
Tested on Android 11 with Vulkan 1.1 API

Android apps working:

Khronos Vulkan-Samples
Sacha Willems Vulkan Examples
Vulkan Android Test
vkCube
GearsVK
PPSSPP
3DMARK API Overhead, Slingshot Extreme - Still with meshes issue

dEQP Test Results:

Module		Passed	Failed	Total
dEQP-VK		568820	    79	568899

The failed tests are in the following modules/test (same as per previous iteration):

dEQP-VK.api.driver_properties#driver_id_match					 1
dEQP-VK.pipeline.multisample.min_sample_shading_enabled.*			 9
dEQP-VK.pipeline.multisample.min_sample_shading.*				56
dEQP-VK.sparse_resources.image_sparse_binding.cube_array.rgba32i#256_256_6	 1
dEQP-VK.sparse_resources.image_sparse_binding.cube_array.rgba32ui#256_256_6	 1
dEQP-VK.ssbo.layout.random.all_shared_buffer#5					 1
dEQP-VK.wsi.android.swapchain.simulate_oom#					10

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30833>
2024-11-26 21:45:16 +00:00
2022-11-22 19:04:13 +00:00
2024-11-18 20:53:06 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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