Eric Anholt b167203cfe mesa/st: Always generate NIR from GLSL, and use nir_to_tgsi for TGSI drivers.
The NIR path through the frontend is effectively the only one maintained
for a quite a while now.  We can see that effect with !15540, where the
TGSI generation path was regressed to assertion fail on real-world
shaders, and nobody noticed until I came along trying to test the
NIR-to-TGSI transition.

We already have a nir_to_tgsi() call for translating NIR representation
for ARB programs into TGSI before handing them off to the driver.  This
change makes that path get taken for GLSL programs as well.

This is the minimum change to get all the drivers on NIR from GLSL, to
give a simple commit to bisect too.  The dead code removal comes next.

Now every driver benefits from shared NIR optimizations for GLSL, and we
can start retiring GLSL optimizations.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
2022-05-04 23:39:15 +00:00
2022-01-19 15:17:17 +00:00
2022-04-12 10:42:31 +00:00
2022-05-04 11:30:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
-----------

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(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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