b10f4eda70d372e6955c2cefa9196678da42ce6d
dEQP-GLES31.functional.image_load_store.buffer.image_size.writeonly_7
produces:
t7 opcode: CP_COMPUTE_CHECKPOINT (6e) (8 dwords)
{ ADDR_0_LO = 0x15000 }
{ ADDR_0_HI = 0x5 }
0x18
{ ADDR_1_LEN = 3 }
0xf
{ ADDR_1_LO = 0x2e010 }
{ ADDR_1_HI = 0x5 }
and it was asserting due to sizedwords==7. Without the assert, we were
dereffing a len past the end of the packet. This len value we were
loading is also suspiciously not the location of the ADDR_1_LEN field in
the packet's XML. But then, the command stream at ADDR_1 was clearly 0xf
long, and that puts ADDR_1_LEN at the spot we would expect compared to
SET_RENDER_MODE's ADDR_1.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24358>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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