Job Noorman b101aecb03 ir3: add shader bisect debug tool
When debugging a problem in a trace, CTS test,... that is caused by a
known compiler feature, the first step is usually to find which shader
causes the problem. This is often non-trivial as the amount of shaders
in a trace can be huge. This commit adds a debugging tool to help with
this.

The idea behind this tool is to assign every shader a deterministic
(pre-compilation) ID that can be used to order shaders. Once we have
this, we can use it to bisect which shader causes the problem. This
obviously only works if the problem can be traced back to a single
shader. In my experience, this is often the case.

This tool reuses the shader cache key as deterministic ID. It is
concatenated with the variant ID to distinguish the different variants
of a shader.

In practice, bisecting the shaders in a test run works like this:
- Gate the problematic compiler feature using ir3_shader_bisect_select;
  E.g., if (ir3_shader_bisect_select(v)) IR3_PASS(...);
- Run test with IR3_SHADER_BISECT_DUMP_IDS_PATH=ids.txt
- Sort ids.txt
- Bisect the shader IDs using IR3_SHADER_BISECT_LO/IR3_SHADER_BISECT_HI.
- Dump the problematic shader using IR3_SHADER_BISECT_DISASM.

A Python script is provided to make all this easier:
- ir3_shader_bisect.py dump-ids -o ids.txt 'test args'
- ir3_shader_bisect.py bisect -i ids.txt 'test args'

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33602>
2025-08-03 09:30:49 +00:00
2025-07-30 20:43:32 +00:00
2025-08-03 09:30:49 +00:00
2025-07-24 16:12:10 +00:00
2025-07-26 00:33:59 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%