Samuel Pitoiset b0a7499d28 radv: enable shaderInt16 unconditionally with LLVM and only GFX8+ with ACO
The Vulkan spec says:

"shaderInt16 specifies whether 16-bit integers (signed and unsigned)
are supported in shader code. If this feature is not enabled, 16-bit
integer types must not be used in shader code."

I think it's just safe to enable it because 16-bit integers should
be fully supported with LLVM and also with ACO and GFX8+. On GFX8
and earlier generations, throughput of 16-bit int is same as 32-bit
but that should't change anything.

For GFX6-GFX7 ACO support, we have to implement conversions without
SDWA.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4874>
2020-05-05 10:04:36 +00:00
2020-01-18 11:39:32 +01:00
2020-04-01 01:13:21 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2020-04-29 23:52:43 +00:00

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