ce98967274
We are providing a BO with the default attribute values for the GL_SHADER_STATE_RECORD, that contains 16 vec4. Such default value for each vec4 is (0, 0, 0, 1). As the attribute format could be int or float, the "1" value needs to take into account the attribute format. But in the practice, the most common case is all floats. So we create one default attribute values BO assuming that all attributes will be floats, and we store it at v3dv_device and only create a new one if a int format type is defined. That allows to reduce the amount of BOs needed. Note that we could still try to reduce the amount of BOs used by the pipelines if we create a bigger BO, and we just play with the offsets. But as mentioned, that's not the usual, and would add an extra complexity,so it is not a priority right now. This makes the following test passing when disabling the pipeline cache support: dEQP-VK.api.object_management.max_concurrent.graphics_pipeline Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9845>