Files
mesa/src/broadcom
Alejandro Piñeiro ce98967274 v3dv: define a default attribute values with float type
We are providing a BO with the default attribute values for the
GL_SHADER_STATE_RECORD, that contains 16 vec4. Such default value for
each vec4 is (0, 0, 0, 1). As the attribute format could be int or
float, the "1" value needs to take into account the attribute format.

But in the practice, the most common case is all floats. So we create
one default attribute values BO assuming that all attributes will be
floats, and we store it at v3dv_device and only create a new one if a
int format type is defined. That allows to reduce the amount of BOs
needed.

Note that we could still try to reduce the amount of BOs used by the
pipelines if we create a bigger BO, and we just play with the
offsets. But as mentioned, that's not the usual, and would add an
extra complexity,so it is not a priority right now.

This makes the following test passing when disabling the pipeline
cache support:
dEQP-VK.api.object_management.max_concurrent.graphics_pipeline

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9845>
2021-03-26 15:00:05 +00:00
..
2021-03-18 16:31:45 +00:00
2020-10-13 21:21:26 +00:00
2021-01-28 16:14:06 +00:00
2017-07-25 14:44:52 -07:00