We are providing a BO with the default attribute values for the
GL_SHADER_STATE_RECORD, that contains 16 vec4. Such default value for
each vec4 is (0, 0, 0, 1). As the attribute format could be int or
float, the "1" value needs to take into account the attribute format.
But in the practice, the most common case is all floats. So we create
one default attribute values BO assuming that all attributes will be
floats, and we store it at v3dv_device and only create a new one if a
int format type is defined. That allows to reduce the amount of BOs
needed.
Note that we could still try to reduce the amount of BOs used by the
pipelines if we create a bigger BO, and we just play with the
offsets. But as mentioned, that's not the usual, and would add an
extra complexity,so it is not a priority right now.
This makes the following test passing when disabling the pipeline
cache support:
dEQP-VK.api.object_management.max_concurrent.graphics_pipeline
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9845>
The way we handle thrsw instructions is that we try to merge them
back into previously scheduled instructions to fill up its delay
slots. This is generally safe, because the thrsw won't happen until
after the delay slots, so we are not really changing the execution
order of the instructions and we just need to make sure we don't
violate a few specific restrictions.
If we have not managed to fill up all delay slots after doing this,
then we emit as many NOPs as needed to fill them. This is to ensure
that we don't schedule an instruction that needs to execute after the
thread switch before the thread switch happens. However, doing this
can lead to inefficient code, since some times the instructions we
schedule after a thrsw are indepdent of the thrsw and could be safely
executed in its delay slots.
This change removes the fixed NOP emission after a thrsw to fill
delay slots and instead adds code to ensure that our instruction
scheduling is aware of when it is scheduling instructions in the
delay slots of a previous thrsw to avoid selecting conflicting
instructions.
The only case were we still emit fixed NOPs is for the thread end that
we emit to terminate the program after scheduling all instructions
because we can't end the instruction stream before the thread end
is properly executed.
total instructions in shared programs: 13691004 -> 13648140 (-0.31%)
instructions in affected programs: 4345951 -> 4303087 (-0.99%)
helped: 19645
HURT: 652
Instructions are helped.
total max-temps in shared programs: 2319317 -> 2318687 (-0.03%)
max-temps in affected programs: 10510 -> 9880 (-5.99%)
helped: 532
HURT: 9
Max-temps are helped.
total sfu-stalls in shared programs: 31752 -> 32354 (1.90%)
sfu-stalls in affected programs: 840 -> 1442 (71.67%)
helped: 7
HURT: 467
Sfu-stalls are HURT.
total inst-and-stalls in shared programs: 13722756 -> 13680494 (-0.31%)
inst-and-stalls in affected programs: 4335590 -> 4293328 (-0.97%)
helped: 19453
HURT: 758
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9825>
Integer add/sub can be implemented as either an add or a mul instruction
but we always emit them as add instructions at VIR level. We can use this
flexibility to improve our QPU scheduling so we can be more effective
at instruction merging by converting these to mul instructions when we
are attempting to merge them with another add instruction.
total instructions in shared programs: 13721549 -> 13691004 (-0.22%)
instructions in affected programs: 3340493 -> 3309948 (-0.91%)
helped: 12805
HURT: 1656
Instructions are helped.
total max-temps in shared programs: 2319528 -> 2319317 (<.01%)
max-temps in affected programs: 5285 -> 5074 (-3.99%)
helped: 195
HURT: 3
Max-temps are helped.
total sfu-stalls in shared programs: 31616 -> 31752 (0.43%)
sfu-stalls in affected programs: 469 -> 605 (29.00%)
helped: 52
HURT: 161
Sfu-stalls are HURT.
total inst-and-stalls in shared programs: 13753165 -> 13722756 (-0.22%)
inst-and-stalls in affected programs: 3340383 -> 3309974 (-0.91%)
helped: 12782
HURT: 1666
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9769>
So for example, on v3dv_CmdDrawIndexed we can return early if
instanceCount is 0.
This fixes failures when using the simulator with tests with the
following pattern:
dEQP-VK.draw.instanced.draw_indexed_vk_primitive_topology*
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9820>
Quoting Jason's commit message (afa8f5892), that also applies here:
"The Vulkan API provides a mechanism for applications to cache their
own shaders and manage on-disk pipeline caching themselves.
Generally, this is what I would recommend to application developers
and I've resisted implementing driver-side transparent caching in the
Vulkan driver for a long time. However, not all applications do this
and, for some use-cases, it's just not practical."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
Also return the proper Vulkan result for this case, that is somewhat
tricky. Technically Create[Graphics/Compute]Pipeline only allow OOM
errors. So for this case, there is only the alternative of the generic
VK_ERROR_UNKNOWN, even if we known the cause of the error. From spec:
"VK_ERROR_UNKNOWN will be returned by an implementation when an
unexpected error occurs that cannot be attributed to valid behavior
of the application and implementation. Under these conditions, it
may be returned from any command returning a VkResult"
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
Until now we were always doing a two-step cache lookup, as we were
using the NIR shaders to fill up the key to lookup for the compiled
shaders. But since we were already generating the sha1 key with the
original SPIR-V shader (or its internal NIR representation) any info
we were collecting from from NIR is already implicit in the original
shader, so we can avoid using the NIR in most cases.
Because the v3d_key that is used to compile a shader is populated with
data coming directly from the NIR shader or produced during NIR
lowerings, we can't use it directly as part of the pipeline cache
entry. We could split them, but that would be confusing, so we add a
new struct, v3dv_pipeline_key used specifically to search for the
compiled shaders on the pipeline cache. v3d_key would be still used to
compile the shaders.
As we are using the same sha1 key for all compiled shaders in a
pipeline, we can also group all of them in the same cache entry, so we
don't need a lookup for each stage. This also allows to cache pipeline
data shared by all the stages (like the descriptor maps).
While we are here, we also create a single BO to store the assembly
for all the pipeline stages.
Finally, we remove the link to the variant on the pipeline stage
struct, to avoid the confusion of having two links to the same
data. This mostly means that we stop to use the pipeline stage
structures after the pipeline is created, so we can freed them.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
Mostly the same that main mesa gl_shader_stage, but including the
coordinate shader. This would allow to loop over all the available
stages (for example if we need to free them, compute the max spill
size, etc).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
If we were able to get a shader variant from the pipeline cache, we
will not have the nir shader available.
Note that this is what we were doing on the driver before the nir io
helpers were available.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
This maps the nir shader data.location to its final
data.driver_location. In general we are using the driver location as
index (like vattr_sizes on the same struct), so having this map is
useful if what we have is the data.location, and we don't have
available the original nir shader.
v2: use memset instead of for loop, and nir_foreach_shader_in_variable
instead of nir_foreach_variable_with_modes (Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
Right now we were not pre-generating several variants, but we decided
to let this method, just in case we need that idea back. This ended
being a bad idea. Several months have passed without that need, so
having that method just adds confusion. Also, if we need to add a
multiple-variant in the future, perhaps we would need to do it
different, so let's not template in advance.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
We tweak a little some of the individual messages, and add a new
option to dump the stats when the pipeline destroy.
As we are here we also we also tweak the names of the global options
to make it more clear.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
If we have a host_memory_base pointer it means that we are handling
the pool memory as a whole, so each set is a sub-slice of the memory
pool. In this case we can't just free the individual set. In other
words, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is not set.
Note tha at that point we were able to sub-allocate an set, and we are
failing to sub-allocate the pool bo for the descripto bo. So
technically we could try to return that set to the pool (so undo the
change on host_memory_ptr before), that I assume was my intention when
(wrongly) calling vk_free there. But in practice, at that point we are
already on a out of descriptor pool situation, so in the end it
doesn't even matter.
This fixes a double free crash with the UE4 VehicleGame demo.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9640>
This pass splits writemaks with non-consecutive bits into multiple
store operations ensuring that each store only has consecutive
writemask bits set.
We can use this to simplify writemask handling in our backend removing
a loop solely intended to handle this case.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9619>
This will make it so we pack consecutive scalar operations into a vector
operation, reducing the amount of load/store operations in the NIR program.
Our backend can handle vector load/stores, and doing so may be more efficient
since we don't need to setup individual load/stores all the time.
A pathological case is:
dEQP-VK.spirv_assembly.instruction.compute.opcopymemory.array
which goes from 862 instructions to only 573 by converting
all scalar SSBO load/store operations to vec4 operations.
total instructions in shared programs: 13752607 -> 13733627 (-0.14%)
instructions in affected programs: 367117 -> 348137 (-5.17%)
helped: 1168
HURT: 371
Instructions are helped.
total threads in shared programs: 412230 -> 412272 (0.01%)
threads in affected programs: 54 -> 96 (77.78%)
helped: 23
HURT: 2
Threads are helped.
total uniforms in shared programs: 3790248 -> 3784601 (-0.15%)
uniforms in affected programs: 57417 -> 51770 (-9.84%)
helped: 1420
HURT: 19
Uniforms are helped.
total max-temps in shared programs: 2322170 -> 2322714 (0.02%)
max-temps in affected programs: 14353 -> 14897 (3.79%)
helped: 185
HURT: 306
Max-temps are HURT.
total spills in shared programs: 5940 -> 6010 (1.18%)
spills in affected programs: 65 -> 135 (107.69%)
helped: 0
HURT: 11
total fills in shared programs: 13372 -> 13494 (0.91%)
fills in affected programs: 75 -> 197 (162.67%)
helped: 0
HURT: 11
total sfu-stalls in shared programs: 31505 -> 31521 (0.05%)
sfu-stalls in affected programs: 751 -> 767 (2.13%)
helped: 210
HURT: 246
Inconclusive result (value mean confidence interval includes 0).
total inst-and-stalls in shared programs: 13784112 -> 13765148 (-0.14%)
inst-and-stalls in affected programs: 360283 -> 341319 (-5.26%)
helped: 1125
HURT: 366
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9619>
squashed changes from Alejandro Piñeiro <apinheiro@igalia.com>:
Add call to vk_object_base_init on internal shader_module: we have
some cases where internally we have some shader modules that we don't
create through CreateShaderModule, so in this case we need to manually
call base_init. Not sure why this wasn't needed before.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9508>
V3D 4.x allows more flexibility, so take advantage of that. Generally,
we can reorder any writes in the same sequence, so long as they are
not the sequence terminator (which must always be last, since it is
the one triggering the operation), and TMUD writes, since these must
be ordered with respect to each other.
total instructions in shared programs: 13735183 -> 13731927 (-0.02%)
instructions in affected programs: 903057 -> 899801 (-0.36%)
helped: 2358
HURT: 746
Instructions are helped.
total max-temps in shared programs: 2322020 -> 2322009 (<.01%)
max-temps in affected programs: 619 -> 608 (-1.78%)
helped: 19
HURT: 11
Inconclusive result (value mean confidence interval includes 0).
total sfu-stalls in shared programs: 31494 -> 31489 (-0.02%)
sfu-stalls in affected programs: 182 -> 177 (-2.75%)
helped: 40
HURT: 40
Inconclusive result (value mean confidence interval includes 0).
total inst-and-stalls in shared programs: 13766677 -> 13763416 (-0.02%)
inst-and-stalls in affected programs: 901343 -> 898082 (-0.36%)
helped: 2349
HURT: 746
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9555>
Instead of using a write depdency. We use last_tmu_config to ensure ordering
of instructions participating in different TMU sequences. To this end,
all sequence terminators flag a write dependency on last_tmu_config, but
wrtmuc is not a sequence terminator, so we can be more flexible by flagging
it as a read depedency. This would prevent it to be moved into a previous
sequence (since it cannot be moved past the previous sequence terminator due
to the read depedency), but it allows it to be reordered with instructions in
the same sequence, which allows us to pair it up more effectively. Particularly,
it allows to pair up a wrtmuc with the sequence terminator of the same sequence,
turning code like this:
nop ; mov tmut, r0 ; thrsw; wrtmuc (tex[0].p0 | 0x3)
nop ; nop ; wrtmuc (tex[0].p1 | 0x0)
nop ; mov tmus, r1
Into this:
nop ; mov tmut, r0 ; thrsw; wrtmuc (tex[0].p0 | 0x3)
nop ; mov tmus, r1 ; wrtmuc (tex[0].p1 | 0x0)
total instructions in shared programs: 13755738 -> 13735183 (-0.15%)
instructions in affected programs: 2510921 -> 2490366 (-0.82%)
helped: 10963
HURT: 485
Instructions are helped.
total max-temps in shared programs: 2322828 -> 2322020 (-0.03%)
max-temps in affected programs: 11303 -> 10495 (-7.15%)
helped: 608
HURT: 19
Max-temps are helped.
total sfu-stalls in shared programs: 31545 -> 31494 (-0.16%)
sfu-stalls in affected programs: 235 -> 184 (-21.70%)
helped: 62
HURT: 11
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 13787283 -> 13766677 (-0.15%)
inst-and-stalls in affected programs: 2525187 -> 2504581 (-0.82%)
helped: 10989
HURT: 477
Inst-and-stalls are helped.
v2: add a comment explaining the read depdency (Piñeiro).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9555>
So far, testing VC4 and V3D/V3DV requires the CI runners having access
to a Raspberry Pi 3/4 kernel, and the correspondent modules and
bootloader files. If a different kernel must be used, it means touching
the runners to provide them.
This commit adds the option to define an URL pointing to a (compressed)
tarball containing such files, without requiring dealing with the
runners. This link is provided through the `BM_BOOTFS` job variable.
The tarball must contain two directories in the root: a `/boot`
directory (containing the kernel, DTBs and bootloader files), and a
`/lib/modules` (or `/usr/lib/modules`) with the kernel modules.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9527>
Fixes this assert in debug builds:
in __GI___assert_fail (assertion=0x7ffff731f66b "util_cpu_caps.nr_cpus >= 1", file=0x7ffff731f650 "../src/util/u_cpu_detect.h", line=116,
function=0x7ffff7323280 <__PRETTY_FUNCTION__.11654> "util_get_cpu_caps") at assert.c:101
in util_get_cpu_caps () at ../src/util/u_cpu_detect.h:116
in _mesa_float_to_float16_rtz (val=0) at ../src/util/half_float.h:93
in util_format_r16g16b16a16_float_pack_rgba_float (dst_row=0x7fffffffbdc0 "", dst_stride=0, src_row=0x7fffffffbf90, src_stride=0, width=1, height=1)
at src/util/format/u_format_table.c:13459
in util_format_pack_rgba (format=PIPE_FORMAT_R16G16B16A16_FLOAT, dst=0x7fffffffbdc0, src=0x7fffffffbf90, w=1) at ../src/util/format/u_format.h:1525
in util_pack_color (rgba=0x7fffffffbf90, format=PIPE_FORMAT_R16G16B16A16_FLOAT, uc=0x7fffffffbdc0) at ../src/gallium/auxiliary/util/u_pack_color.h:432
in v3dv_get_hw_clear_color (color=0x7fffffffbf90, internal_type=6, internal_size=8, hw_color=0x7fffffffbf10) at ../src/broadcom/vulkan/v3dv_cmd_buffer.c:1241
v2: move call from physical device to instance init.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9408>
This restores many of the hurt shaders from the previous patch at the
expense of re-adding ldvary tracking in the scheduler.
total instructions in shared programs: 13760415 -> 13755738 (-0.03%)
instructions in affected programs: 1207560 -> 1202883 (-0.39%)
helped: 5080
HURT: 1731
Instructions are helped.
total max-temps in shared programs: 2322991 -> 2322828 (<.01%)
max-temps in affected programs: 5063 -> 4900 (-3.22%)
helped: 229
HURT: 108
Max-temps are helped.
total sfu-stalls in shared programs: 31827 -> 31545 (-0.89%)
sfu-stalls in affected programs: 478 -> 196 (-59.00%)
helped: 304
HURT: 21
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 13792242 -> 13787283 (-0.04%)
inst-and-stalls in affected programs: 1220856 -> 1215897 (-0.41%)
helped: 5162
HURT: 1697
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9471>
We get optimal ldvary pipelining by doing the following:
1) Carefully merge a paired ldvary into the previous instruction when
possible.
2) When the above succeeds, flag the ldvary as scheduled immediately so
we can merge one of its children into the current instruction.
3) When scheduling ldvary sequences, only pick up instructions that are
part of the sequence to avoid picking up something that prevents
successful pipelining.
This patch skips 3) assuming some hurt shaders in exchange for better
scheduling flexibility during ldvary sequences. Besides eliminating most
of the code dedicated to special handling ldvary sequences, this also
usually allows us to produce better code by merging instructions that are
unrelated to ldvary sequences into the ldvary sequences, which is
particularly effective to fill up the gaps produced when scheduling the
first and last ldvary sequences as well as the gaps produced by flat
and noperspective varyings sequences that don't have both mul and add
instructions.
Notice that there are some hurt shaders, because some times the extra
scheduler flexibility can lead to picking up instructions that will
break a sequence without compensating for that, typically an ldunif
that prevents us from doing the fixup for a follow-up ldvary. We will
try to correct some of these cases with the next patch.
total instructions in shared programs: 13786037 -> 13760415 (-0.19%)
instructions in affected programs: 3201387 -> 3175765 (-0.80%)
helped: 16155
HURT: 4146
Instructions are helped.
total max-temps in shared programs: 2324834 -> 2322991 (-0.08%)
max-temps in affected programs: 22160 -> 20317 (-8.32%)
helped: 1340
HURT: 103
Max-temps are helped.
total sfu-stalls in shared programs: 30685 -> 31827 (3.72%)
sfu-stalls in affected programs: 782 -> 1924 (146.04%)
helped: 253
HURT: 1416
Inconclusive result.
total inst-and-stalls in shared programs: 13816722 -> 13792242 (-0.18%)
inst-and-stalls in affected programs: 3171642 -> 3147162 (-0.77%)
helped: 15331
HURT: 4179
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9471>